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Ezekiel Watson
Ezekiel Watson

How to Generate Cities with Ghost Town 0.5 in 3ds Max



What is ghost town 0.5 3ds max?




If you are looking for a way to create realistic and detailed urban environments in 3ds Max, you might want to check out ghost town 0.5, a plugin that allows you to generate streets, buildings, roads, bridges, and more with just a few clicks.




ghost town 0.5 3ds max



Ghost town 0.5 is a city generator and tool for creating urban environments in 3ds Max. It was developed by Kilad Betjemann, a freelance artist and programmer who has been working on it since 2011.


Ghost town 0.5 has many features that make it easy and fun to use, such as:


  • A simple drag-and-drop interface that lets you create buildings by dropping facades on building faces or randomly assigning them.



  • A node editor that lets you create complex facades with custom scripts and prefabs.



  • A material library that lets you save and assign materials directly in the facade project.



  • A road tool that lets you create spline-based roads that follow your terrain.



  • A bridge tool that lets you create overpasses and connect roads.



  • A lot tool that lets you create parking lots, parks, plazas, etc.



  • An import option that lets you import objects from openstreetmap or other sources.



  • An export option that lets you export objects as meshes or instances.



  • An optimize option that lets you reduce the polygon count of your objects.



In this article, we will show you how to install and use ghost town 0.5 in your projects, how to create buildings, roads, bridges, lots, etc., how to import and export objects, and what are the benefits of using this plugin.


How to install and use ghost town 0.5?




Installing and using ghost town 0.5 is very easy. Here are the steps you need to follow:


  • Download ghost town 0.5 from the official website or ScriptSpot. The latest version is GT 0.251 Beta, which works with 3ds Max 2011-2017.



  • Extract the zip file and copy the contents to your scripts folder (usually C:\Program Files\Autodesk\3ds Max\scripts).



  • Run 3ds Max and go to Customize > Customize User Interface > Toolbars > Category > GhostTownLite > Drag GTLite.mcr onto a toolbar.



  • Click on the GTLite button on your toolbar to open the plugin interface.



  • You will see four tabs: Buildings, Roads, Import/Export, Settings. Each tab has different options for creating urban environments.



How to create buildings with ghost town?




The first tab in ghost town is Buildings, where you can create buildings by using facades or building nodes.


How to use facades?




Facades are pre-made building fronts that you can drag and drop onto building faces or randomly assign them to buildings in your scene.


To use facades, follow these steps:


  • Create a building shape by using standard primitives (box, cylinder, etc.) or splines (rectangle, circle, etc.). You can also use modifiers (extrude, shell, etc.) to add thickness or detail.



  • Select your building shape and click on Add Building in the Buildings tab.



  • You will see a list of available facades in the Facade Library section below. You can browse through them by using the arrows or typing a keyword in the search box.



  • To apply a facade to your building face, simply drag it from the library onto your building face in the viewport. You will see a preview of how it looks before dropping it.



  • To randomly assign facades to your building faces, click on Randomize Facades in the Building Options section above. You can adjust the randomization settings by using sliders or typing values.



How to customize facades?




If you want to customize your facades further, you can use the node editor and the material library.


How to use node editor?




The node editor is a powerful tool that lets you create complex facades by using nodes that represent different parts of a facade (windows, doors, balconies, etc.). You can connect nodes together by using wires that define how they interact with each other (scale, position, rotation, etc.). You can also save parts of your facade as prefabs for easy reuse in other projects.


To use node editor follow these steps:



  • Select a facade from your facade library or create one by clicking on New Facade in Building Options section above.



  • Click on Edit Facade in Building Options section above.



  • You will see a new window with two panels: Node Editor on left side where you can create nodes; Facade Preview on right side where you can see how your facade looks.



  • To add a node click on Add Node button at top left corner of Node Editor panel.



  • You will see a list of available nodes categorized by type (Basic Shapes Textures Details etc.). Select one node type then select one node subtype from drop-down menu below.



  • A new node will appear in Node Editor panel with default settings.



  • To connect nodes together click on output port (green circle) of one node then drag wire onto input port (red circle) of another node.



  • To adjust node settings click on node then change parameters in Properties panel below Node Editor panel.



To save part of your facade as prefab select nodes then right-click on them then choose Save As Prefab from context menu.


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